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= Zerheit the Land of Angels = | = Zerheit the Land of Angels = | ||
{{Infobox/Nation|name=Acropolis of Zerheit|motto=Zerheit, The Light where we all serve as One!|capital=Freiheit|leader=Nevro Ferrodes|founded=After the fall of Imperia|government=Our Cherubims|population=190 Angels|demonym=Angels of Zerheit/ Zerless|alliances=Arkadia, PolishEmp, Morodrin, Havenbound, Durrock, Valencia|enemies=The one that shall not be named|territory=-34913 -5628|status= | {{Infobox/Nation|name=Acropolis of Zerheit|motto=Zerheit, The Light where we all serve as One!|capital=Freiheit|leader=Nevro Ferrodes|founded=After the fall of Imperia|government=Our Cherubims|population=190 Angels|demonym=Angels of Zerheit/ Zerless|alliances=Arkadia, PolishEmp, Morodrin, Havenbound, Durrock, Valencia|enemies=The one that shall not be named|territory=-34913 -5628|status=Dead/ Ghost Town aka inactive}} | ||
== Origins == | == Origins == | ||
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* The local name for the land mass Zerheit is located. | * The local name for the land mass Zerheit is located. | ||
== You might wonder... what happend? == | |||
No one really knows, some people say they saw a bright light on the day Zerheit fell and shortly after.. every singel angel dissaperad including the Seraphin. Only one was still there, a black figure stood in the middel of the town completly still. Who they were? It will remain in the dark.. but mayby thats for the best<blockquote>'''Mayby we see eachother in another Universe again, Goodbye - Nevro Ferrodes''' </blockquote> | |||
== Credits == | == Credits == | ||
Latest revision as of 20:34, 11 July 2026
Zerheit the Land of Angels
| Acropolis of Zerheit | |
|---|---|
| NoFlag.png | |
| Motto | Zerheit, The Light where we all serve as One! |
| Capital | Freiheit |
| Leader(s) | Nevro Ferrodes |
| Founded | After the fall of Imperia |
| Government | Our Cherubims |
| Population | 190 Angels |
| Demonym | Angels of Zerheit/ Zerless |
| Alliances | Arkadia, PolishEmp, Morodrin, Havenbound, Durrock, Valencia |
| Enemies | The one that shall not be named |
| Territory | -34913 -5628 |
| Status | Dead/ Ghost Town aka inactive |
Origins
Ashes to Ashes — ( The Fall )
Imperia used to be a nation promised to prosper. It rose to glory quickly and fell even quicker.
No one saw it coming. The downfall was sudden—overwhelming, terrifying. It was a normal day then, but a well-known and active citizen was revealed to have been banished for no apparent reason. The people were confused, of course, so they questioned the Old Emperor.
Instead of honesty, they were met with excuses. Still confused and now angry, they pushed for more, eventually rioting and demanding a proper answer. For days, he was met with backlash after backlash. The Old Emperor was a prideful man. His ego had its limit. He lost control and he didn't know how to get it back.
So, he did what any cowardly leader would have done, and he turned his back on his people. The Old Emperor announced his resignation after withdrawing all of Imperia's money, then revealing to his council that Imperia was being auctioned off. The Council, loyal to the land and its people, relayed the information to all Imperians. Of course, they were outraged. They sought guidance from [REDACTED], seeking his banishment and for his name to be sullied for what he did to them.
[REDACTED] ruled the act of withdrawing everything from Imperia's bank as “within his right,” therefore seeing no reason to banish him from this world. Meanwhile, selling Imperia was viewed as unacceptable, but still ruled as no reason to sentence him to permanent exile. Imperia, now in disarray, was collapsing.
None had seen the Old Emperor after the trial in front of [REDACTED]. Only rumors of his whereabouts were whispered and carried through the now empty wind in Imperia.
Unbeknownst to anyone, The Old Emperor had one last act of love for the empire he so proudly presented to the world. The Dragon—the symbol of Imperia, its sworn protector—was woken up. Told lies, deceived by the words of its master. The tyrant’s betrayal was twisted into a sob story of forced isolation. So, when the Dragon was told to unleash its wrath upon the land, it did.
Citizens panicked as the first flame was sighted. The Dragon's breath spread quickly. The Council scrambled to calm the people as the Citadel was set ablaze—the centerpiece of Imperia's former glory, now reduced to ember and floating stone.
It was reported immediately to [REDACTED], finally leading to the Old Emperor's permanent exile from the world. The people would have cheered upon hearing the news… if only they weren't standing in the ruins of their homes when it was relayed.
This nation was always burning anyway.
Imperia lived in fire and died in it; in its burnt wreckage was ash, wafting through the air alongside the lingering smoke.
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Rise, My Angels ( Founding and Current Status )
The old land had fallen, its people scattered across other nations—allied or not—and was almost hopeless. Imperia was just a ghost now. The fire had long since died out but something else was igniting now.
Nevro, the former councilor in charge of bringing people into the land, was determined. This community of theirs was sacred. The bonds formed and the love grown was too precious to be left to fade with Imperia's old glory.
Along with the other councilors, Nevro sought to reclaim the land and gather the townspeople once again. She rebuilt the foundation of the glory lost with her own bare hands. A new beginning was on the horizon.
Imperia, symbolically and almost literally, was hell. From its ashes rose a nation of angels, free from the torment in their past, soaring in the skies. While Zerheit was starting from nearly nothing, the community never faded and many swore to help this new land prosper.
Even now in its early days, a new district was founded in order to stabilize Zerheit’s economy: Zaun—the farming district primarily handled by Derlord, the Councilor of Temperance. There are other districts already in planning.
Zerheit is now at peace. Stable. Free.
Despite the Old Emperor and his demons coming back for revenge, the nation did not interfere unless directly affected. They watched from the sidelines, with messengers lurking at the scenes of destruction.
Now, they have nothing to fret about. The community keeps working towards a brighter future and a better fate. They also have new allies, even some who used to be foes (as caused by the tyrant ruler). Soon, the land will grow, and the land of Forgotten will see more angels soaring in the sky. Unknown for now, but sure to be remembered by its inhabitants.
Culture
ZERHEIT: Culture
Zerheit is inspired heavily by Judeo-Christian theology and Greek culture. Our concept of Angels, hierarchy, and different aspects of lore is heavily based on the Judeo-Christian depiction of angels, while several parts of us (like our architecture) are based on the Greeks.
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LEGENDS
— Local legends and inside jokes. Most Zerheitians know these and will reference them all of the time.
The Nameless Gays
Once ominous visitors in the old land, inviting the people to a wedding, now an accepted part of our lives. They're often found invisible, visiting every now and then to collect debts (paid for in lives) or just to walk around.
The Ghast Killer
In the old land, a crime crisis occurred! In the middle of that chaos, people's ghasts were found dead, leaving their owners in mourning. No one knows who they were. No one knows why they've never come.
The Meowing Phantom
The old EXP farm was underground, and most usually visited alone. It was quiet apart from the sound of water splashing as cave spiders fell but there was one night when someone heard something odd. A voice was down there, presumably farming EXP, but… he was meowing? Even to this day, no one knows who he was.
The Voices
Down at the homeless shelter, those living there rarely ever encountered each other. There were reports of voices in the walls when some were alone. Outside the homeless shelter, there weren't as many reports, but still. Voices were there. Not anymore, though.
Daddy Warden
Many Zerheitians enjoy exploring ancient cities. Many of them have also had several encounters with the one who has been dubbed Daddy Warden, eventually being aggressively tickled by him every time. Zerheit loves him.
He Who Shall Not Be Named
The Old Emperor. His name isn't on any records in Zerheit, having been erased, but we remember.
The Sacred Mud
- Once intensely worshipped in the old land, still revered but the people are busy nowadays.
The Poltergeist Pranker
- Sculk and shriekers are found under the homes of the Cherubim Council and bamboo is planted on their roofs, declaring a prank war. It was believed it was the council pranking each other… But it wasn't.
Yaoi / Yuri Tower
- A tribute to the Yaoi / Yuri stairs from the early days of the old land.
Magic Ingredients
- Magic shrooms, pet puffers. Anything you can dream of, we have it! We're very magical people.
Bobbert the Pufferfish
- Wikru ate him and he's dead. He was Aisyle's pet pufferfish. At least he got someone feeling magical in his final moments.
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TRADITIONS & MORE
Rising Light Festival
- The first Rising Light Festival was held on the 1st of May, celebrating the founding of Zerheit and their freedom from the tyrant who wronged them greatly. The Citadel; the main building of the old land, was burned in front of citizens and visitors. A celebration of fire to symbolize how Zerheit rose from the ashes of the old land.
Zaun is Alive
- To the outside world, it might look like your old mega farm, but that changes when you step foot into it. The land of Zaun itself is… fine. But the farm that stands at its center? It's alive.
- No one knows when it started being something more than a farm. It just happened. After it did, in the silence beyond the harvest was occupied by its echoing breaths. It used to be unsettling, but it became ambience after a while.
- As time passed, an odd event occurred whenever a large number of people went to farm at the same time. Carrot Psychosis, as the historian calls it, is a phenomenon wherein a group will go into an almost unending trance as they harvest and plant. According to researchers, this seems to be the effect of prolonged exposure to the living being Zaun has become.
- Upon studying the Virtue of Temperance’s behavior when asked about it, it is evident that he has partially succumbed to the will of the farm. It was gathered that it was not
Classifications
ZERHEIT: Angel Classifications
SERAPHIN (Nevro)
— The role of the Seraphin is taken on by the founder of Zerheit, Nevro. The Seraphin is the supreme ruler of the nation; handling important decisions in all sectors whether it be law, war, or otherwise—all things go through Nevro for approval.
— This role is represented by the Virtue of Leadership.
CHERUBIM (Councilors)
— The Cherubim are the Supreme Council of Zerheit. It consists of seven figures with the Seraphin already included.
— They are represented by the Virtues, all assigned roles and elected by the Angels of Zerheit, and they all work directly under the Seraphin.
THE VIRTUES OF THE CHERUBIM
Virtue of Leadership
- As stated earlier, this virtue represents the Seraphin, as they are the founder and ruler of Zerheit. This is represented by Nevro.
Virtue of Wisdom
- Wisdom oversees strategies in sectors such as the military and in general. They also go over planning in several aspects. This virtue is represented by Ghost.
Virtue of Justice
- Justice is in charge of imposing the Divine Law; making sure rules are followed and punishments are appropriate for the crime committed. This virtue is represented by Velvian.
Virtue of Temperance
- Temperance bears the responsibility over our farms and various resources. At the moment, this includes the management of Zaun / Zyroth. This virtue is represented by Derlord (also known as Aizen).
Virtue of Charity
- Charity handles the overall finances of the nation such as monitoring our capability to pay taxes, making sure we have enough funds to expand land, and more. This virtue is represented by Derek.
Virtue of Courage
- Courage is in charge of Zerheit’s military training. They train and recruit soldiers as thrones and powers while possessing skills in battle themselves. If Zerheit were ever caught in a physical conflict, they would be first to prepare. This virtue is represented by Wikru.
Virtue of Faith
- Faith is responsible for recruitment and accepting new members to the land. This includes inviting them to the land in-game, creating propaganda to capture interest, and approve their applications as they join the Zerheit discord server. This virtue is represented by Hyena.
Virtue of Kindness
- Kindness oversees suggestions and complaints made by the people, ensuring their voices are heard by the Council and that their people know that they play a part in our nation. This virtue is represented by Alice.
DIPLOMAT
— Responsible for managing relationships with other nations, making sure we are at peace. The current diplomat is Ollie.
SOCIAL MEDIA
— Handles Zerheit's public presence alongside the news reporter team. The current social media head is Hakuro.
GOLDEN FEATHER
— Lorekeeper and writer; is responsible for most of Zerheit's general lore and history. The golden feather is Athen.
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THE PLAINTIFF
— Overseed by the Virtue of Justice, handling all issues under the law within Zerheit.
LAW OFFICERS
— Enforcers of the Divine Law. As of now, Zerheit has two: Danny and Frost.
— They work directly under the Virtue of Justice, carrying out tasks related to the law and watching over the city. They may also take direct orders from the other Virtues if Justice is unavailable.
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THE ETERNAL SENTRY
— The military is primarily handled by Courage and Wisdom.
THRONES
— Thrones are the commanders, being above Powers and everyone else. They are expected to lead our armies into battle and serve as examples of strength for our great nation.
POWERS
— Powers are our strongest soldiers. They serve as our greatest weapons, wielded in battle by the Thrones.
ARKANGELS
— Arkangels are normal soldiers. Strong, yes, but not yet the strongest. Still, they have skills and protect us from whatever foes we may face.
PRINCIPALITIES
— Principalities watch over the city, doing their rounds and keeping an eye out for any suspicious activity. If given a reason, they fight. If needed, they investigate.
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THE WORKERS
— This consists of our angels with normal jobs. Every job is special to Zerheit. Every person helps in building a better future.
FARMERS
— Zerheit's hard-working farmers. They're usually seen harvesting the crops under the Citadel or in Zaun’s farms.
GATHERERS
— Gatherers work hard to gather needed resources for pretty much anything. Builds, farms, everything! They're sent out on missions when orders come in.
BUILDERS
— Our architects! Without them, Zerheit would… literally be empty. Their creativity is what led us to have the lovely buildings scattered across our land.
NEWS REPORTERS (messengers)
— Angels who fly around other nations, sneaking around to get the hottest scoops and valuable information. They relay drama, international news, and important events.
THE APOTHECARY
— Potion brewers and medics. They watch over patients, brew the best healing potions in all of Forgotten, and make sure the people are healthy inside and out.
REDSTONERS
— Engineers skilled with the use of redstone to create complex devices and useful machines. The innovators of Zerheit.
ANGELS
— The people of Zerheit.
Biology
ZERHEIT: Angel Biology
Our specific species of angel is heavily based on the Abrahamic depiction of them. Though, there are differences
The Angels in Zerheit have Three Forms, varying from their normal state to their true form. Those who are not angels before entering Zerheit are blessed by the Seraphin, gifted wings and enhanced vision as a welcome to the land. While most do have these secondary forms, not all have them, and not all possess the same traits. This is only a rough description of each!
First of all, what are these “three forms”?
An angel usually has three forms:
Normal —> Half —> “True”
Normal Form
- This form is the natural state of an angel; the form taken before entering Zerheit and choosing to be a citizen. Sometimes it's human, other times not! Either way, it doesn't matter.
Half-Truth Form
- This is the in-between of being in the normal form and true form. In most cases, the normal form is more dominant between the two in this state. The only difference is the angel is now displaying their wings (and their extra eyes).
True Form
- Once one chooses to become a citizen of Zerheit, the Seraphin blesses them with the Light if they wish. The true form is based on what is said to be the true appearance of the angels in the bible. Floating eyes, several wings. Though, if a Zerheitian does not wish to possess this or physically cannot, they are not forced.
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Different roles have different features to aid them in their jobs. Again, not all follow these rough descriptions.
The Standard:
A normal angel possesses at least two wings with two eyes on each and one main eye. When in half-truth, these features remain, although the main eye is invisible to the normal eye.
Farmers
- Farmers aren't far from the standard form. Some farmers may have an extra pair of hands during half-truth, and others might have an extra pair of wings to help as they work around the field. The amount of eyes stays the same.
Resource Gatherers
- Resource gatherers run around the world, collecting materials for builds and essential resources. Because of this, they possess four wings and eyes. It aids them as they move and gives them the opportunity to spot anything needed.
Builders
- Builders, similar to the gatherers, have four wings. They are blessed with extra eyes, helping them keep an eye out for details and any missed blocks during the building process!
News Reporters
- News Reporters have six wings and three eyes on each. They move across nations, keeping their ears open for any important information. During intense situations like war, they're at the scene, flying around and scanning for news. Their job requires a way to move quickly and absorb information quickly.
Soldier-type Angels
- There are several angel roles who specialize in fighting. These angels possess the same traits as the news reporters, although for different reasons. On the battlefield, our warriors need to be quick in thinking and in movement. One wrong move could be costly. More eyes allows them to have eyes on their surroundings constantly, leaving nearly no weak spots for enemies to take advantage of.
- The Thrones may have another pair of wings when ascending to this status.
The Apothecary
- Zerheit's potion brewers, healers, and general medics have people to take care of. Because of this, they have three pairs of arms they can summon at will. When a pair of arms is unused, they are stored in a space that is physically not inside the body of an apothecary. Once they are summoned, they come out of slits on the sides of the body and are ready to be used.
- Also because the apothecary has patients to attend to, they may have more eyes than a news reporter or a soldier-type angel. This is to help them keep an eye on their patients and observe them more closely. It also helps with checking for anything that could be a risk to their patients within their workspace such as improperly stored substances or items.
- They have four wings.
The Cherubim Council
- No one has ever seen their true forms other than those who work closely to them. If not working with the Council, they must not be alive to tell the tale.
Higher Angels:
Higher angels are angels bestowed titles, possess more strength than the average angel (ex. thrones), or are members of the Cherubim Council. It is likely that said angels have a visible difference from other angels because of their wings. Their wings display an iridescent shine that is especially visible under light.
Though, this does not mean angels cannot have their own unique wings. Some have differences in color, others have the base color of white. Every angel is different. These are only general observations of the current populace.
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But what if a citizen isn't an angel?
In these cases, it may be because their original biology is incompatible with that of an angel's. Other times they simply did not want to be one. Despite this, Zerheit has created ways for them to soar in the skies with the rest.
Winged-Shoes
- Inspired by the Messenger of the Gods, Hermes, these are leather boots with wings! These were created with magic and the blessing of our Seraphin.
While other inventions can be made, like artificial wings, we unfortunately do not have the means to create those! If your friend is strong enough… maybe they can carry you. If they really love you, they'll get stronger.
Anyway, it must have been the wind. Moving on to species that may have trouble with adjusting to angel biology, we only have a few.
As the Light is responsible for the new bodies the people had been blessed with after the Fall, it takes extra precaution around any and all things reminiscent of the danger that used to threaten the land. It is sentient and it will do anything to prevent history from repeating itself.
Reptilians and Firebornes / Fire People
- As said above, the Light takes precautions against anything reminiscent of the old land. Reptilians are closely related to dragons, therefore giving the (incredibly protective) Light a reason to be guarded. For Fireborne, the old land was always on fire.
- Angels are, of course, bird-like. Since birds and reptiles share the same ancestor, the latter takes on the biology extremely well. Sadly, the Light has made it so reptiles experience extreme unease and anxiety whenever in half truth and true form. It often comes to a point of pain that isn't physical, even though it is extremely present.
- The same goes for Firebornes. They take on our biology very well, but are forced to use angel forms less due to the distress it causes.
Demons
- Self explanatory.
- Just kidding. Demons would not mend well with angels, not just because they directly oppose us usually, but because they are also reminiscent of the Old Emperor; the demon of all demons.
- Reformation is an option, though. If willing.
Shadow Beings
- Angels are mostly light-based. The dark, the shadow, anything of the sorts would be a confusing mix of parts that would contradict and reject each other to no end.
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Odd Behaviors
- Many angels display some… odd behaviors. No one knows why that is and why it's so common, but it's just accepted now.
- Angels are weirdly drawn to fire, like moths to a flame. During the Rising Light Festival, everyone circled around the fire and just stared. As if they were in a trance. Some suspect this is because the old land was always on fire—causing the people to now be attracted by it.
- Wings aren't usually very colorful, mostly coming in shades of white or even black. Those especially blessed by the Seraphin have different colors fading in at the tips.
- Many Zerheitians have been nocturnal since the days of the old land. This somehow affected them now as angels, giving some enhanced vision at night like owls do.
- The reason as to why most citizens are nocturnal is unclear. Though, there is speculation that they developed the need to be on the lookout for danger, given everything that happened in the old land. The sound of fire crackling triggers goosebumps, reminding them of the nights everything was set aflame.
- Similar to crows, if one of their own tells them of someone dangerous, they will constantly be on guard for such people. Angels remember. Angels will do anything for their own kin.
Districts/ Allies
ZERHEIT: DISTRICTS and ALLIES
At the moment, Zerheit has Three Districts, all with their own purposes. All of these sectors aim to help Zerheit flourish.
Zaun
— Co-managed by the Virtues of Temperance and Charity.
— Zaun focuses on farming, aiming to boost the economy and make sure we have enough to upkeep our weekly taxes.
Zeldan (formerly GoldenHalo)
— A shop producing golden carrots, managed by Hollow and his… workers. It works closely with Zaun, sometimes using the carrots produced there for its goods.
Zirian
— The military district. This is where the training grounds and headquarters will be located. Soldier-type angels will hone their skills and learn to follow the lead of their commanders here.
— Overseed by the Virtues of Courage, Wisdom, and Justice.
Fishinism
— Previously an independent land based around fishing, now under Zerheit's banner as a province. While still having its own culture, the Fishies have been greeted with open arms into our nation.
— Led by their founding fishers, Candie & Soap.
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Zerheit is currently a part of the United Falcons Alliance Group, invited after the fall of the old land. Though, we only have three official allies.
Arkadia
- Led by Alexzandra. Arkadia was an old foe from the days of the old land, now allies after the Emperor was cast out.
PolishEmp
- Led by Wikru. Back in the old land, they were friends, now they're officially allied with our great nation.
Kal’ Morodrin
- Led by Parasect. A nation of dwarves residing in a mountain a few thousand blocks away from Zerheit.
Havenbound
- Led by Kay. A closeby land built on support and each member’s cooperation to contribute to their development.
Durrock
- Led by E. This land has many aspirations, striving to reach the heavens and dig down to the abyss.
Valencia
- Led by Natti. A nation of elegance and beauty, taking inspiration from Spain and Italy for their architecture.
ZERHEIT: Significant Landmarks
From Freiheit to Zaun and beyond that, there are many notable places; some still in progress, others already existing and beautiful. Even the natural landscapes in the surrounding area are just as magical.
~ Within The Capital ~
The Daybreak Cathedral
- The center of our capital, Freiheit.
- Where we come together to sing songs of our freedom, promise eternity to lovers, and celebrate the community as a whole. After all, the love in this land is why we still live to see the sun rise.
- Status . . . ? In Progress
The Courthouse
- Right across the Cathedral, this is where justice prevails and criminals lay down their swords for fate to decide their punishment. All is fair for freedom and peace. The Virtue of Justice will make sure of that.
- Status . . . ? In Progress
The Homeless Shelter
- A resting place for those whose homes are in progress or just those who have nowhere else to go. It provides comfort and safety; something everyone deserves.
- Status . . . ? Fully Built
- Located next to Community Storage.
Community Storage
- A place where citizens can leave items they don't need for those who might. From ores to dye, anything can be found here.
- Status . . . ? Fully Built
- Located near Freiheit Spawn
Freiheit Park
- A quaint little park with many nice features like the campfire, the pond, and more!
- Status . . . ? Fully Built
- Located near Freiheit Spawn
Freiheit Festival Area
- The area where Zerheit and all our friends celebrate the Rising Light Festival, an event where we celebrate our freedom from an old tyrant.
- Status . . . ? Fully Built
~ Zaun & Zirian ~
ZAUNITE Agritech Corp
- The massive farm at the center of the island where Zaun is based. It's our main source of income.
- Also dubbed “The Farm Rooms.”
- Status . . . ? Being Expanded
The Arena
- An arena located in Zirian where soldiers can train their skills or simply spar for fun with their peers.
- Status . . . ? Fully Built
The Castle
- Main base for meetings within the Eternal Sentry.
- Status . . . ? Fully Built
~ Outside The Acropolis ~
River Horae
- One of the two rivers surrounding the general area of Zerheit.
- Locals believe this river represents new times, as its shape resembles a deer and an hourglass at different parts. A deer, representing spiritual renewal, and an hourglass being the passing of time.
River Moirae
- One of the two rivers surrounding the general area of Zerheit.
- A long, winding river that goes far beyond the nation and ending where the river meets the sea. To the locals, this river is representative of one's lifetime as it continues and inevitably ends to join those who have already passed.
Mori Mountains
- A mountain range not far from Zerheit.
- Rumors have spread saying this mountain range is actually the remains of the Old Dragon from the old land, as no one really knows where it went after the Final Fire. A terrifying possibility considering how large the mountain is.
Austron Isle
- The local name for the land mass Zerheit is located.
You might wonder... what happend?
No one really knows, some people say they saw a bright light on the day Zerheit fell and shortly after.. every singel angel dissaperad including the Seraphin. Only one was still there, a black figure stood in the middel of the town completly still. Who they were? It will remain in the dark.. but mayby thats for the best
Mayby we see eachother in another Universe again, Goodbye - Nevro Ferrodes
Credits
Big shout out for our golden Feather Athen for writing this amazing Wiki page <3